How to make the most money selling comics

how to make the most money selling comics

First and foremost, comics that sell for such a large sum are few and far between. Finding someone to buy it was actually a lot harder than I had expected. The creators are almost certainly extremely happy. Buying and selling comic books for profit is just like buying and selling anything else for profit. Conventions range in size from small groups of a few hundred attendees to massive gatherings numbering more than 50, people.

Making Money with Web Comics

As Gillen points out, numbers for a creator owned Image book are a lot different than for a Marvel or DC book, where such a number would be in the danger zone. Actually, that comisc would indicate that Gillen and his collaborator Jamie McKelvie could possibly buy me a beer at some point. Anything selling stably over 10k in single issues is a cause for celebration and joy. The creators are almost certainly extremely happy. And in a real way, if Phonogram settled around 6k back inI suspect Jamie and I would have settled into doing it for another 40 or 50 issues. None of the above include trades.

Making Money Creating Your Own Comic Book

how to make the most money selling comics
The internet has changed so many things in our world. As consumers, snail mail letters were replaced with email. We Skype instead of draining our wallets with long-distance phone calls. And we shop on Amazon instead of fighting for a parking space and dealing with the crowds at the local shopping mall. Specifically, publishing and selling ebooks online. You see, what the big publishing houses do with big offices of editors, writers, administrative staff… and then big printing presses… then distribution centers to get their books out to bookstores around the country… all to hopefully get books in the hands of customers… you can do on the computer you have right now. With all the red tape, «play to pay» tactics, and the lack of marketing support from the big publishing houses along with low royalties many are finding that self-publishing is a much better option and in most cases a more profitable option!

2. If possible, sell in person

As Gillen points out, numbers for a creator owned Image book are how to make the most money selling comics lot different than for a Marvel or DC book, where such a number would seoling in the danger zone. Actually, that number would indicate that Gillen and his collaborator Jamie McKelvie could possibly buy me a beer at some point.

Anything selling stably over 10k in single issues is a cause for celebration and joy. The creators mos almost certainly extremely happy. And in a real way, if Phonogram settled around 6k back inI suspect Jamie and I would sellihg settled into doing hhow for another 40 or 50 issues. None of the above include trades. You throw trades in, and you change everything entirely. And how many Image books are selling that? And were still not talking an insane amount of money.

But still, you CAN make money making comics!!! Most people in every creative endeavor are never going to reach the highest highs, and comics are no exception. Image is the best game in town but moneh has finite resources. Marvel and DC offer good page rates—although Marvel lowered theirs for all but their top creators last year—but the competition is fierce, the politics are daunting and getting established takes a lot of hard work.

We need more options, more competition among publishers, and more safety for creators to make decisions that improve their page rates. The gloom-and-doom report also failed to note that quite a ccomics of us get advances and royalties for our books, not just a meager page rate.

Yeah sure, it takes awhile and some sustained success to reach that point, but plenty. It always has. Even Kirby said so. Successful webcomic creators never had that problem, and realized years ago that the comic itself is only one piece of the puzzle for building a successful career.

,oney someone clarify the Image business model? I thought the creative team paid Image upfront to print, distribute, and market the book once Image agreed to accept the comicand that any all revenue afterwards went to the creators?

Between crowd funding sites such as KickStarter, Indie GoGo, and Patreon coupled with the digital platform reach of cimics like Comixology, the chances for comic creators to maoe their work seen and more importantly purchased, is greater than ever.

Those characteristics are key but coupled with a better understanding of the business side and a little bit of an entrepreneurial spirit, creators can market their work better than ever.

We have patrons. If you price your book at 3. Image does take a fairly small percentage of digital, trade and, if they arrange them, foreign rights sales. They get nothing of any other media, merch, etc unless they were involved in making the deal to make those happen. The Beat. Tilting at Windmills. Home Culture Cartoonists Hold on, some people are actually making money comicss comics!

None of the above includes digital sales. I still sell that how to make the most money selling comics comic books?

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It’s always wise to list them at the absolute lowest price you are willing to accept, because that’s ghe they will most likely go. Sell your comics at an opportune time. While there may be the rare person with a real passion for an obscure comic few have heard of, such people are hardly a dependable market. I have also considered sending the. Maie thing to consider. Are you interested in selling at a certain event in the future? Cthulhu Anthology Submissions. And with a lot of hard work and a little luckthey can even make a living doing what they love. First appearances and early adventures nearly always demand big bucks. Try Facebook Groups too: plenty celebrate characters or publishers, but there are also some set up specifically to buy and sell items. I have inventoried them all. Conclusion Buying and selling comic books for profit is just like buying and selling anything else for profit. What Do You Think? Comic books are a timeless medium for storytelling, adventure, and enjoyment.

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